Yes, Fable: The Journey might not be on rails, but there is still a ton of skeptics that are ready to meet the game head on. The traversal and the combat each looked great, but not necessarily because they were executed flawlessly, but because there is a really great idea in there. As the player progresses in level, they will not only gain more sprites to manipulate, but will also discover that pushing those sprites together creates an extremely powerful spell. Visually, the magic casting looked great and absolutely put the player in control - allowing them to push and pull the various sprites that make up their spell. Fable: The Journey is still very early in development, so Lionhead hasn't outlined just how deep the combat will be, but Molyneux promised both an experience system and a decent selection of spells to choose from. But since Kinect puts you into the role of the controller, there is no tactile response, and thus the action feels fake.īy incorporating the idea of spell-weaving into the combat of Fable: The Journey, the player will not be taken out of the experience, but instead will fall deeper into the idea that they are creating and controlling a wide variety of spells.Ĭurrently, spell attacks can take three different forms: jettisoning a spell forward in various intensities and in varying directions, creating a magical barrier that will protect the player from attacks, or crafting an item like a spear. When a player swings a sword or shoots a gun via a gesture, they inevitably expect to receive some sort of response. Molyneux explained that the problem many gamers have been encountering with Kinect is its lack of tactile feedback. Though the series has always been known for combining melee, ranged, and magic attacks into one seamless experience, The Journey will be completely magic-based for a very simple reason. Fable: The Journey allows the player to experience the game's traveral in a simple and approachable way.Īside from clarifying the traversal mechanics for Fable: The Journey, Molyneux also went into a little more detail on the combat. Molyneux would like players of Fable: The Journey to explore as much of Albion as they possibly can, but doesn't want them to be hindered by the feeling that they have to be extremely active. Movement off of the buggy has yet to be clearly outlined by the team at Lionhead, but Molyneux said it would be something along the lines of pointing in a general direction. As the player and their loyal stead (who will ostensibly be replacing the dog in this entry) attempt to bring the blind fortune teller Theresa to the Spire, the player will guide their buggy via virtual reins. In Fable: The Journey, the primary source of travel - being able to wander across the expanse of Albion - will be the buggy. In an effort to keep bugs and motion control issues to a minimum, the team at Lionhead devised this tech demo to show the capabilities of the game, not necessarily what the final product will look like. Though this wasn’t exactly the Fable I was looking for, I went into the demo with an open mind and came out a believer, not just because of the compelling power of Peter Molyneux’s imagination, but because the game sounds really awesome.įirst and foremost, Molyneux wanted to clear the air by saying that the demo shown during the E3 press conference was indeed an “on rails” sequence, but was not indicative of the final experience. Having recently finished Fable 3 myself, I was eagerly anticipating a reveal for Lionhead Studios’ next adventure. Should you be anticipating Fable: The Journey despite a seemingly on rails and lackluster demo? Read on to find out. Thankfully, Game Rant got a chance to sit with Peter Molyneux, head of Lionhead Studios, to hear his vision for Fable: The Journey, which cleared up a lot of confusion over the game, and made it seem like one of the first intriguing hardcore titles coming for Kinect. Amidst a ton of demos that were showcasing titles that were "on rails," Fable: The Journey looked to be unfortunately following along the same track. When Fable: The Journey was first demoed during the Microsoft press conference many gamers balked at the idea of playing the next title in a very adventure friendly title using Kinect.
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